One of the assets from my larger unfinished project in ue4.
I began by modelling it inside of maya using creases. After that I combined it and brought it into zbrush for sculpt detail. After decimation and creating a low and high poly model it was time for substance painter where most of my work was based around smartmasks and procedural shading with fill layers. Finally I decided to try marmoset for the first time and I have to say I'm very happy with it and plan on using it for future projects.
Total time : 20 hours